I will develop C# unity3d scripts that will be easy to understand and up to user specifications.
The scripts will be optimized and will be constructed using simple logic!
FUNCTIONS IN SCRIPTS
Some of the functions that will be most commonly used are as follows,
2. Update (for common things)
3. Fixed Update (for physics calculations)
4. Co-routines (for delays)
5. User defined functions (mostly helper functions)
6. Physics related functions:
6a. OnTriggerEnter, OnTriggerEnter2D
6b. OnCollisionEnter, OnCollisionEnter2D
Script will be written in such a way that use of worker threads is as minimal as possible, which insures smooth running of the game!