The scope of this gig includes full range of VR game types, whether it is a simple VR prototype/experience or a more complex game with custom mechanics and assets.
1. My consulting and informed inputs on current state technology and selection tools fit for your project;
2. Quick prototype of your game to check basic mechanics;
3. Complete development process based on agile workflow;
4. Fast communication and my attention to changing requirements.
This gig covers following tools, SDKs and platforms:
1. Unity 3D;
2. Oculus Rift/Rift S;
3. HTC Vive;
Please, if you are not sure which package to choose, contact me for consulting and provide requirements, existing design documents and references to make an informed decision.